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[UWP][WP8.1]Accelerometer Events do not work
To reproduce: 1. Build and run attached project 2. Notice ArgumentExceptions Regression from 5.2.5f1 Reproducible with 5.3.1f1, 5.... Read more
[WSA] System.Collections.Generic.List<string> does not contain a definit...
Can't build the project to WSA platform, when compilation overrides is set to "Use Net Core"; Error in console: Assets\Main.cs(19,2... Read more
[WSA] UnityEngine.UI.dll is missing its path when building Unity C# proj...
Reproduced on 5.0.0b14, 5.0.0b15; Repro steps: 1. open new project; 2. build it to WSA with "Unity C# projects" option checked; 3. ... Read more
Visual Studio update 4 issue
Users with Visual Studio update 4 are having issues. Forum thread: http://forum.unity3d.com/threads/windows-8-1-system-typeloadexce... Read more
Visual studio fails to resolve assembly with Photon Voice when Editor bu...
Steps to reproduce: 1. Open "RemoteUserUnity" project 2. Open "game" scene 3. Go to build settings 4. WSA universal 10 solution with... Read more
[UWP] Using the MS HRTF Spatializer plugin fails WACK Windows security f...
Steps to reproduce: 1. Open attached project "865507.zip" 2. Build WSA Universal 10 SDK 3. Open VS solution 4. Start WACK test (only... Read more
[WSA] Back-end automatically switches to il2cpp when importing a project...
Steps to reproduce: 1. Create a new project with any version of Unity (except with 2017.2.0a3) 2. Switch platform to Windows Store 3... Read more
[UWP] UI issue on master configuration
UI issue on UWP Master build using "Compile with .NET Native tool chain" and "Optimize code" options in Visual Studio build settings... Read more
[WSA] physx errors in Unity sample scene
Unity sample jet plane scene throws some physx errors: Susp spring strength must be greater than zero (Filename: C:/buildslave/phys... Read more
Splash Screen shrinking on Windows 8.1 WSA
To reproduce this bug: 1 Create a project for Windows Store apps 8.1 2 Provide all Splash images for the app (100%, 140% and 180%) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window