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Player refresh rate is not restored after restarting when setting the re...
How to reproduce:1. Open the “RefreshRateTesting” project2. Open the “SampleScene”3. Build And Run4. Observe the “Monitor Informatio... Read more
KeyControl.displayName has an incorrect value for the "A" key when the k...
How to reproduce:1. Install the German keyboard language for Windows2. Open the “GermanKeyboardBug.zip“ project3. Open the “SampleSc... Read more
Player fails to build when building to “C:/Program Files/Build” on Windows
How to reproduce:1. Open the “the floor is lava” project2. Open the “SampleScene”3. Build the Player to “C:/Program Files/Build” Exp... Read more
Two variants of a Windows editor only plugin, one targeting x86 and one ...
Steps to reproduce: 1. Open the attached project2. Build Windows player3. Observe build errors: Assets\Plugins\PluginTests.cs(11,51)... Read more
Windows plugin architecture is not auto-detected if the plugin is outsid...
Steps to reproduce: 1. Open the attached project2. Click on either any plugin3. Notice that the architecture is set to AnyCPU instea... Read more
Changing the Default Icon does not change the executable's icon when re-...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Project Settings window (Edit > Project Settings)3. Change the D... Read more
Screen API breaks when setting resolution below 1280x720 in an exclusive...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run4. Pr... Read more
Crash on DispatchMessageW when using FolderBrowserDialog
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode4. Focus a different window5. Close the FolderBrow... Read more
Product name and Product version fields are not set properly when buildi...
How to reproduce:1. Open the attached “IN-88236“ project2. Build the project3. Open the folder containing the built project in File ... Read more
Screen.SetResolution() ignores width and height parameters when switchin...
Reproduction steps:1. Open the attached “IN-110600.zip” project2. Build and Run the project (File > Build and Run)3. In the Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS