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[Editor, Windows] EditorUtility.DisplayProgressBar does not show up for ...
How to reproduce: 1. Open the user's attached project 2. Select 'bug' > 'Show Progress' Expected result: The progress bar appears A... Read more
[UX Issue] Quick buttons (Layers, Generate Lighting, Global Search) don'...
How to reproduce: 1. Open a new project 2. Press the "Auto Generate Lighting" quick button at the bottom right of the Editor 3. Pres... Read more
Revert to factory settings doesn't reset all layout state
It is possible to get in a state where loading the current layout of unity fails. When this happens the "Failed to load layout dialo... Read more
[Editor layouts] Custom editor window is silently ignored from layout
steps to repro: 1. open project 2. select "TEST" > "editor window - <version>" 3. dock the window 4. select Layouts > save layout 5.... Read more
Crash on -[ContainerWindowDelegate windowWillClose:] when closing "Unity...
Reproduction steps: 1. Delete all Unity cache folders to make sure the "Unity Editor Update Check" window will appear 2. Create a n... Read more
HDR color values are rounded when changing intensity
Reproduction steps: 1. Open the attached "1372353.zip" project 2. Open the "SampleScene" Scene 3. Select the "GameObject" GameObject... Read more
A second blank editor window is opened when opening a project
Reproduction steps: 1. Open user's attached project Expected result: One editor window is opened Actual result: A second blank edit... Read more
Player resolution set to diplay resolution when calling Screen.SetResolu...
How to reproduce: 1. Open the attached project (ScreenSize.zip) 2. Make sure the "Sample Scene" is open and press Ctrl+B to build an... Read more
EditorUtility.DisplayProgressBar invoked progress bar disappears when th...
How to reproduce: 1. Open the submitted project(ProgressBarProblem.zip) 2. From the Menu bar select Examples > Progress Bar Usage 3.... Read more
EditorUtility.DisplayProgressBar invoked from an EditorWindow throws an ...
How to reproduce: 1. Open user-submitted project (ProgressBarProblem.zip) 2. Reset the Editor Layout to Default 3. In the Menu bar s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
- Multiple Enum Flags not rendering correctly in the Editor when custom PropertyDrawer values are changed
- Harsh edges appear when raising the Terrain with a low opacity value brush