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EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu. 2)Resize the window, it should ... Read more
[Context][OSX] Error on switching Graphics API for Mac
Summary: On switching of Graphics API for Mac in Player settings error appears in the console. On changing from OpenGLCore to Ope... Read more
EditorUtility.DisplayProgressBar invoked from an EditorWindow throws an ...
How to reproduce: 1. Open user-submitted project (ProgressBarProblem.zip) 2. Reset the Editor Layout to Default 3. In the Menu bar s... Read more
Windows title bar font size becomes very small when Unity UI Scaling is ...
Repro steps: 1. Open attached project "1181604_DPI" 2. Open Preferences by going to Edit > Preferences and open the UI Scaling tab 3... Read more
Unity crashed on exit WebViewWindowPrivate::SetGeometry
Unity crashed on exit WebViewWindowPrivate::SetGeometry WebViewWindow::SetGeometry UnityEditor.WebView:SetSizeAndPosition UnityEdi... Read more
Unity crashes in GUIStyle::Draw by renaming asset folder's
Steps to reproduce: 1. Open the attached project. 2. Go to 'Project' window and try renaming asset folder's After renaming some as... Read more
[WindowManagement] NullReferenceException occurs when changing Windows U...
NullReferenceException is thrown on changing scale factor of the screen from Window's display settings. Refer the attached Video St... Read more
[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL