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[iOS] UnityWebRequest POST request does not close and results in memory ...
How to reproduce: 1. Open the attached 'SamplePostRequestBR.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode... Read more
[UnityWebRequest] Playfab async Task doesn't let the UnityWebRequest tas...
Reproduction steps: 1. Open the attached project ("1271977Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected resul... Read more
UploadHandlerRaw throws ArgumentException when a null gets passed as the...
How to reproduce: 1. Open the attached '1324331.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Observe the Console ... Read more
[Mobile] DownloadHander.text throws an exeption when reading a not suppo...
Steps to reproduce: 1. Open user's attached project "Encoding1251.zip" 2. Build it for IOS 3. Notice the logs in the Xcode Expected... Read more
Player Crashes randomly when using UnityWebRequestTexture.GetTexture
Reproduction steps: 1. Open user attached Win-Client_Crashupload and Win-Server_Crashupload archives 2. Run .bat file in Win-Server_... Read more
Curl errors are thrown when calling UnityWebRequest.Dispose
How to reproduce: 1. Open the attached project's "case_1297654-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wa... Read more
UnityWebRequestAsyncOperation.progress is returned as an integer instead...
Reproduction steps: 1. Open user's attached project and Scenes/SampleScene scene 2. Open the 1238418Python.py script in the attached... Read more
Editor crashes when attempting to upload a 0KB file via WebRequest
Reproduction steps: 1. Open user attached Project 2. Open "Assets\Scenes\SampleScene" Scene 3. Press Play Expected result: Editor d... Read more
Curl error 51: UNITYTLS_X509VERIFY_FLAG_NOT_TRUSTED when making a reques...
How to reproduce: 1. Download and extract "mock-backend.zip" 2. Update the file "selfSignedCerts/san.cnf" by putting the IP address ... Read more
[iOS] Deadlock when continually sending UnityWebRequests and internet co...
Steps to reproduce: 0. Disable the internet connection in the device that's being tested 1. Open the "CrashTest (1).zip" project 2. ... Read more
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