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Blank scene when refreshing a Streamed Web Player build
Blank scene when refreshing a Streamed Web Player build.Used browser: Safari - Version 7.0.2 (9537.74.9) To reproduce:- Open attache... Read more
Web player can't find bundles on OSX
Steps to reproduce : - create a new project- create a scene with a few gameobjects- install closed network player (normal player won... Read more
Huge build size when building Webplayer from command line (5.3.6f1)
Steps to reproduce:1. Open cmd.exe2. Build Unity project with 5.3.6f1 ("UNITY_EXE" -batchmode -projectPath "PROJECT_PATH" -buildWebP... Read more
External: Mouse scroll wheel events not recognised in fullscreen mode us...
Mouse scroll wheel events not recognised in FF fullscreen. Testing 3.5.6 and manual runtime input testing project. Repro Steps: 1. L... Read more
Opening context menu causes focus to be stuck in a "True" state.
Opening context menu causes focus to be stuck in a "True" state. Launch a WebPlayer build, ensure you have a WebPlayer installer whi... Read more
Contract wars crashes with 4.6.4 runtime
-e: see title, works with stable channel -repro:--set channel to release (4.6.4)--login to http://www.kongregate.com/games/tfender/c... Read more
OSX: FF: middle mouse button caught by FF function
-e: when you click the middle mouse button in FF23 on osx the event isn't registered in Unity since FF catches and displays a scroll... Read more
Contract wars OSX: barrel aim wrongly results in auto fire
-e: when playing on OSX the right-click function to aim down the barrel results in you emptying the clip instead -tested and fails o... Read more
5.1: can't load cache admin page
-e: see title, this is different from the closed network player issue -repro:--load a scene made with 5.1--make sure to select the R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS