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[Webplayer] badly named editor option
-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more
Contract wars crashes with 4.6.4 runtime
-e: see title, works with stable channel -repro:--set channel to release (4.6.4)--login to http://www.kongregate.com/games/tfender/c... Read more
closed network player fails to load cache admin page
-e: see title, only throws an error -repro:--get latest closed network plugin (webplayer-x86_64.dmg)--remove any already installed p... Read more
Windows: closed network player fails to load CacheAdmin page
-e: see title, fails to initialize 3D -repro:--get latest closed network plugin (UnityWebPlayerDevelopment.exe)--remove any already ... Read more
465f1: UI issues with Battlestar Galactica
-e: when running the game with 4.6.5f1 runtime some UI elememts are missing text -repro:--login at http://eu3.battlestar-galactica.b... Read more
WebPlayer sending headers as POST body
-e: When building for the web player using WWW methods with postData and headers, the headers are partially sent as POST body. This ... Read more
UI: entering text into text field requires refocus on content
-e: see title, need to focus on another tab and come back to if for it to work -works fine in 4.6.5, not working in 5.0.x -repro:--b... Read more
[webplayer] build size increase by > 3x
-e: see title, fine with 5.3.4p1, increases with 5.3.4p2 -repro:--create new project empty project (or download attached one)--build... Read more
heroup: achievements popup not shown
-e: see title. before 4.6.6f2 it would show up after login -repro:--Sign up an account and/or log in at https://www.heroup.com/login... Read more
5.1: can't load cache admin page
-e: see title, this is different from the closed network player issue -repro:--load a scene made with 5.1--make sure to select the R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default