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WebGL build fails with libraries in "external packages" or scoped packag...
-e: when you use a package located outside of your local unity project on in a scoped package registry the WebGL build will fail -re... Read more
URP Depth texture not rendering properly when built in WebGL
Reproduction steps: Open the attached project “WebGL_Repro“ Build And Run the project for WebGL (File > Build And Run) Observe th... Read more
[WebGL 2.0] Depth RenderTexture is black when running the build in the b...
How to reproduce:1. Open the user's attached "TestRenderTextureDepthWebGL.zip" project2. Open the "SampleScene" Scene3. Observe the ... Read more
[WebGL] No data received when using WebRequests server-sent events via t...
How to reproduce:1. Download and open the attached "FirebaseEventSource.zip" project2. Switch Target platform to WebGL3. Build and r... Read more
WeBGL build ends up with ExecutionEngineException:Attempting to call met...
How to reproduce:1. Open attached Unity project "AA_Viewer"2. Select Build --> Build and Run3. Switch Platform to WebGL4. Build a... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
[WebGL] FMOD error spam in the console when playing an Audio Clip in a T...
How to reproduce:1. Open the user's attached "WebGLAudio2020-2.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build ... Read more
WebGL Player crashes when Directional Light has a Cookie attached
Reproduction steps:1. Create a new "3D Sample Scene (URP)" project2. Select the "Directional Light" GameObject in the Hierarchy wind... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material's icon doesn't fit the "Material preview not available" text when the Material doesn't have a preview
- Two fields in GLTF Importer Inspector are misaligned with other settings
- Duplicate image components can be added in m_TrackedTextureLess images and are never removed
- Cancelling a Package installation leads to invisible compilation errors preventing the user to enter Play Mode when the “Cancel” button is clicked, and does not actually cancel the package install as it appears in the Project after the Editor is restarted
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset