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[WebGL] Impossible to use static libraries because linker doesn't see them
It is a build issue where Unity tries to link against user's static libraries, but fails to do so. It happens because of wrong order... Read more
Videoplayer fails to start throwing DOMException
-e: see title--works in FF and Edge--regression in Chrome, not with us it seems -repro:--build attached project--put video file refe... Read more
Built WebGL application freezes when using Async/Await/Tasks
How to reproduce:1. Open the user's project2. Go to File -> Build Settings3. Choose AchievementScene and build for WebGL4. Open t... Read more
[WebGL] Any scripts with Timeline crashes on browser with "Uncaught Runt...
Steps to reproduce:1. Open user attached project2. Build & Run to WebGL3. Observe the "Uncaught RuntimeError: memory access out ... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce:1. Open the user attached "WebGLTest.zip" project2. Change your build target to WebGL, File -> Build Settings3. ... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Build it for the WebGL Platform3. Host the built Playe... Read more
[WebGL] Using Emscripten eliminates variables and using LLVM bitcode cau...
Reproduction steps: 1. Open "1136255" project2. Build and Run for WebGL3. Open Developers Console4. Notice error "Input Manager init... Read more
Building our version of MessagePack support for WebGL results in Templat...
To reproduce:1) Open attached project and scene2) Build and run for WebGL Result: The app gets stuck in an infinite loop Reproduced ... Read more
[WebGL]Settings are missing from Publishing settings tab
[WebGL]Memory Size and Linker Target settings are missing from the Publishing settings tab Steps To Reproduce: 1. Create a Project2.... Read more
[WebGL] TapCount is not returned when accessing it through Input.GetTouc...
How to reproduce:1. Open attached project "Case_1112929_repro.zip"2. Build the project for WebGL3. Open the build in Android device4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type