Search Issue Tracker
[WebGL 2.0] Depth RenderTexture is black when running the build in the b...
How to reproduce:1. Open the user's attached "TestRenderTextureDepthWebGL.zip" project2. Open the "SampleScene" Scene3. Observe the ... Read more
[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...
Reproduction steps:1. Open the attached project ("case_1265867-gridtest.zip")2. Open the repro scene ("gridtest")3. Make a WebGL bui... Read more
[WebGL] build size increase for empty project
-e: see title, applies to wasm, asm, gzip and brotli Last good version:Version 2018.2.0a1 (f0f6225eae35)Fri, 26 Jan 2018 14:35:39 GM... Read more
[Mac] Switching to "WebGL" causes objects to become invisible
Repro steps: 1. Open "gobopass" projects "Main" scene located in "Assets" -> "GOBOPASS" -> "SCENES"2. Look at the Game view an... Read more
[IE11] build non longer loads with 5.6
-disclaimer: we don't support IE11 but might want to fix it anyway -e: new 5.6 embedding scheme breaks IE11 loading -repro:--open at... Read more
[WebGL] Game fails when a web request returns non-200 response, and erro...
Steps to reproduce:1. Open attached project "WebGL.zip"2. Make sure that Player settings > Publishing settings > Enable except... Read more
WebGL: Mouse gets stuck in state of GetMouseButton(0) always returning t...
To reproduce:1.Open users attached project "Test_WebGL.zip"2.Build in WebGL3.Open on Google Chrome4.Quickly double press left mouse ... Read more
[WebGL] Input.getAxis() output gets stuck on min/max value when the buil...
How to reproduce:1. Open attached project ("case_1086987-WebTest-Proj")2. Build a WebGL build and run it3. Try moving the cube aroun... Read more
[Firefox] Unity WebGL crashes with material GPU instancing
To reproduce:1) Open attached project2) Build and run on WebGL3) Open with Firefox The tab crashes during loading Not reproduced in ... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts