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WebGL build fails with libraries in "external packages" or scoped packag...
-e: when you use a package located outside of your local unity project on in a scoped package registry the WebGL build will fail -r... Read more
[WebGL][Android] Gyroscope does not work relative to the device view ori...
Reproduction steps: 1. Create a new project and Import the attached custom Package "gyronotworking.unitypackage" 2. In the Project w... Read more
[Linux] WebGL builds fail if the /usr/bin/python symlink is not present
On a supported Linux config such as Ubuntu 2018.4: 1) Check if /usr/bin/python symlink exists. 2) If it does, either delete it or re... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce: 1. Open the user's attached "CRT WebGL Bug" project 2. Open the "Demo" Scene 3. Open the Build Settings (File->Bui... Read more
[WebGL] [Mobile] VideoPlayer does not play Video when using WebGL on Mobile
Reproduction steps: 1. Open the attached project "VidTest.zip" 2. Build the Scene "VidTest" for WebGL 3. Host the Build on a server ... Read more
WebGL build problems with gamepad controls in different browsers
Open http://kaijukun.com/lab/webgl/duel and attach two gamepads to your OS. The controls are analog stick and A for shooting On Win... Read more
[WebGL 2.0] Depth RenderTexture is black when running the build in the b...
How to reproduce: 1. Open the user's attached "TestRenderTextureDepthWebGL.zip" project 2. Open the "SampleScene" Scene 3. Observe t... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build and... Read more
[WebGL] Nothing is rendered (the screen is black) in the Player when usi...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Host the WebGL build 4. Open t... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce: 1. Open the user attached "WebGLTest.zip" project 2. Change your build target to WebGL, File -> Build Settings 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked