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Input System detects PointerMove event after PointerDown events in WebGL...
Reproduction steps:1. Open the attached "BrowserInputBugRepro.zip" project2. Load "SampleScene" in the Assets/Scenes folder3. Enter ... Read more
[WebGL] Memory leaks when unzipping files
How to reproduce:1. Open the attached project "case_1297458-Project.zip"2. Make a WebGL build3. Host the built WebGL Player4. Open t... Read more
[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...
How to reproduce:1. Create a new project using the default 3D template2. In the Package Manager, import the provided package locally... Read more
Local server for WebGL Build&Run broken
-e: the server can't either be reached at all or the content doesn't get delivered properly--works with 2021.2.0a17, starts failing ... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
WebGL fails building on Windows 7
-e: see title, works with old pipeline -repro:--create new project with alpha16 on Windows 7--build project & notice it works--c... Read more
Errors are thrown when building project for WebGL where project is on a ...
How to reproduce:1. Open a new Unity project2. Build for WebGL Expected result: Build is successfulActual result: Multiple errors ar... Read more
[WebGL] Error: "Shader error in 'Hidden/kMotion/CameraMotionVectors'" is...
How to reproduce:1. Open the attached project "1422852"2. Open File -> Build Settings3. Build the project4. Observe the Console E... Read more
[WebGL] Request is still redirected when setting UnityWebRequest.redirec...
How to reproduce:1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene"2. Open the "RedirectTest.cs" ... Read more
Webgl Player renders transparent images when using Graphics.blit with a ...
How to repro:1. Open users' attached “SubmitBug.zip” project2. Open “SampleScene” Scene3. Switch Build Platform to WebGL and then “B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS