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[Webgl] Setting AudioSource.time or AudioSource.timeSamples after the Au...
Reproduction Steps: 1. Open the attached project. 2. Run the Main.unity scene in editor. 3. Let the music play for a while (to 10 se... Read more
[WebGL][Android] Can't switch device camera on Android WebGL
Reproduction steps: 1. Create a new project and Import the attached custom Package "switchCamera.unitypackage" 2. In the Project win... Read more
UnobservedTaskException:System.NullReferenceException is thrown when the...
How to reproduce: 1. Open the user's attached "TestWebGL.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build And Run... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce: 1. Build and Run attached project 2. Notice following error in console: "Could not produce class with ID 228. Thi... Read more
[WebGL] GUISkin corrupts UI elements in build
Repro steps: 1) Open the project and Flying.scene 2) Play it on Editor and notice how it looks 3) Build and Run it on WebGL 4) Notic... Read more
[WebGL] Template Custom User Variables are cleared when switching betwee...
Reproduction steps: 1. Open the attached project ("1328657R.zip") 2. Open WebGL Template settings (Project Settings->Player->Resolut... Read more
[WebGL] RectMask2D does not mask
Reproduction Steps: 1. Open the attached project. 2. Open the SampleScene. 3. File->Build Settings->WebGL->Build and Run What's Exp... Read more
Default string comparer for Enumerable.OrderBy is wrong in webGL
Default string comparer for Enumerable.OrderBy is wrong in webGL (new string[] { "abc", "XY", "CDE", "ijk" }).OrderBy(s => s).ToArr... Read more
WebGL crashes when loading xml file on browser
Reproduction steps: 1. Open attached project 2. Open scene "Startup" 3. Build on WebGl 4. Launch index.html Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro: --create new project --build for WebGL --NOTICE java popup while it is building Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used