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Setting the cursor with CursorMode.Auto in WebGL build makes the cursor ...
How to reproduce: 1. Open attached project2. Build to WebGL and run- Note how the cursor has an odd offset in the red and alpha chan... Read more
[WebGL] Spelling error in editor for dev option
-e: then vs than -repro:--build settings--select webgl--check dev build--NOTICE that it should be "than" rather than "then" Read more
[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps:1) Open the project and scene in it2) Build and run it with Chrome3) Click one of the cursors on the first row and try c... Read more
player crash when stripping engine code
-e: see title, build works when disabling engine code stripping -repro:--build project with engine code enabled--run in Chrome--NOTI... Read more
[Build] Long string makes build crash because of memory issues
Repro steps:1) Open the project and main scene2) Play the scene and notice in the console that it counts to 1000003) Build and Run f... Read more
Japanese Hiragana characters don't work
How to reproduce: 1. Open attached project2. Build to WebGL and run- Notice how the Japanese characters don't show up on screen Read more
Right side "Alt" second level keyboard input does not work on WebGL
Steps to reproduce:1. Download and open attached project "New Unity Project.zip"2. Build it for WebGL3. Change keyboard layout to de... Read more
[WebGL] Audio Clip length and sample count are both returned as 0 when u...
Steps to reproduce: 1. Open attached project2. Open and play 'Test' scene3. Open Console tab, see all three (WWW.audioClip, WWW.GetA... Read more
[WebGL] read-only template file stops build
-e: see title -repro:--open attached project (from the bug conversion edit)--try building for webgl using the test template--NOTICE ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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