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Add IL2CPP sysroot support for WebGL builds
Linux distrobutions don't include by default software necessary to build WebGL on Linux. Add ability to use an IL2CPP sysroot packag... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
[WebGL] Shaders that use GPU Instancing compile extremely slow
Steps to reproduce: 1. Open user-attached project 2. Build and run with WebGL 2.0 3. Inside the webpage, press 'space' to begin GPU ... Read more
WebGL build System.StringComparison.OrdinalIgnoreCase is case sensitive
Steps to reproduce: 1. Open "case_791466- repro" project 2. Open "Test" scene 3. "Build and run" WebGl build 4. Open javaScript cons... Read more
surface standard shader artifacts when loaded from asset bundle
-e: see title, looks fine when content is included in the main build -repro: --unpack linked file --open SingelScene project --bui... Read more
[WebGL 2.0] Depth RenderTexture is black when running the build in the b...
How to reproduce: 1. Open the user's attached "TestRenderTextureDepthWebGL.zip" project 2. Open the "SampleScene" Scene 3. Observe t... Read more
[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...
To reproduce: 1) Make sure you have both Vuforia and WebGL supports installed 2) Open attached project 3) Change it to Win Standalon... Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro: --build+run attached scene --start typing --NOTICE inputstring stays empty Read more
[WebGL] Alpha values are black when a texture is created from the downlo...
If one creates a Texture that is downloaded from a file, it is properly created with alpha on other platforms, but that does not wor... Read more
[WebGL] Saving to persistentDataPath does not work
-e: Reading a previously written file to persistentDataPath generated this error: IsolatedStorageException: Could not find file... -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow