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[Linux] Audio doesn't play or only partially plays in a WebGL build
How to reproduce: 1. Download and extract the user attached project (TheFacility.zip) 2. Host the "webgl2" build of the project on a... Read more
AudioSource doesn’t start playing when the Load Type of the Audio Clip i...
How to reproduce: 1. Open the attached project "WebGLAudioBug.zip" 2. Open "TestScene" Scene 3. Select "loop" Audio Clip (Assets/Au... Read more
Audio keeps playing after calling AudioSource.Stop when Audio Clip's Loa...
How to reproduce: 1. Open the attached project "AudioBugTest.zip" 2. Build And Run the project 3. In the opened browser window press... Read more
Controller buttons mapped incorrectly when project is built for WebGL pl...
Reproduction steps: 1. Open the "Hangar" Scene in the project attached by the user 2. Connect the DualShock 4 controller 3. Enter th... Read more
Shortcuts with Command key on MacOS do not work with Text Input Fields w...
Reproduction steps: 1. Open user's attached "TMPMacOSInputBug.zip" project 2. Open "SampleScene" Scene 3. Switch to "WebGL" target p... Read more
WebGL Player is stuck on the gray screen when Company Name includes quot...
Reproduction steps: 1. Create a new project 2. Go to Player Settings > Player add " (quotation mark) to the Company Name 3. Switch B... Read more
[WebGL] WebCamDevice.isFrontFacing always returns false on WebGL Android
Reproduction steps: 1. Create a new project and Import the attached custom Package "frontfacingissue.unitypackage" 2. In the Project... Read more
[WebGL] Building fails and Emscripten_Win errors are thrown when paramet...
Reproduction steps: 1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip") 2. Make a WebGL build Expected result: Bui... Read more
[WebGL] [iOS] WebCamTexture.devices always returns 1 device
How to reproduce: 1. Open the attached project ("1406834_20212.zip") 2. Build and deploy the WebGL project 3. In a browser visit the... Read more
[WebGL] "InvalidOperationException: Emscripten SDK for this platform is ...
Steps to reproduce: 1. Create a new 3D project 2. Switch platform to WebGL 3. Click Build in Build Settings Expected result: Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices