Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
4
Found in
2021.2.0a13
2021.2.8f1
2022.1
2022.2
Issue ID
1395655
Regression
Yes
AudioSource doesn’t start playing when the Load Type of the Audio Clip is set to Compressed In Memory in WebGL build
How to reproduce:
1. Open the attached project "WebGLAudioBug.zip"
2. Open "TestScene" Scene
3. Select "loop" Audio Clip (Assets/Audio) and make sure the Load Type in the Inspector window is set to Compressed In Memory
4. Build and Run
5. Click anywhere inside the game window when the Scene loads
Expected result: AudioSource starts playing
Actual result: AudioSource doesn't play
Reproducible with: 2021.2.0a13, 2021.2.9f1, 2022.1.0b5, 2022.2.0a3
Not reproducible with: 2019.4.36f1, 2020.3.27f1, 2021.2.0a12
Tested on: Google Chrome version 97.0.4692.99 (Official Build) (x86_64)
Note: Audio Source has enabled PlayOnAwake
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator States disappear when opening their Context Menus right after Pasting them
- "NullReferenceException" is thrown when rapidly expanding and collapsing the folders in the VFX Graph Node creation menu
- VFX Graph tab always opens between "Scene" and "Game" views instead of opening after already opened tabs
- Editor crashes on "MonoBehaviour::Transfer<GenerateTypeTreeTransfer>" when resetting package defaults in VR Template project
- Rotation tool Gizmo is stuck in the Scene View when unchecking/checking the "Orient" node in the VFX Graph and the Scene view is visible
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.3f1