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Fixed in 2022.2.X

Fixed in 2021.3.X, 2022.1.X

Votes

4

Found in

2021.2.0a13

2021.2.8f1

2022.1

2022.2

Issue ID

1395655

Regression

Yes

AudioSource doesn’t start playing when the Load Type of the Audio Clip is set to Compressed In Memory in WebGL build

Web Platform

-

How to reproduce:
1. Open the attached project "WebGLAudioBug.zip"
2. Open "TestScene" Scene
3. Select "loop" Audio Clip (Assets/Audio) and make sure the Load Type in the Inspector window is set to Compressed In Memory
4. Build and Run
5. Click anywhere inside the game window when the Scene loads

Expected result: AudioSource starts playing
Actual result: AudioSource doesn't play

Reproducible with: 2021.2.0a13, 2021.2.9f1, 2022.1.0b5, 2022.2.0a3
Not reproducible with: 2019.4.36f1, 2020.3.27f1, 2021.2.0a12

Tested on: Google Chrome version 97.0.4692.99 (Official Build) (x86_64)

Note: Audio Source has enabled PlayOnAwake

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a9

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.1f1

  3. Resolution Note (fix version 2021.3):

    Fixed in: 2021.3.3f1

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