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Only one 'Compressed in memory' AudioClip is playable in WebGL Player
How to reproduce:1. Open the user’s attached “AudioBug_.zip” project2. Open the “SampleScene” Scene3. Switch to WebGL platform4. Bui... Read more
Audio keeps playing after calling AudioSource.Stop when Audio Clip's Loa...
How to reproduce:1. Open the attached project "AudioBugTest.zip"2. Build And Run the project3. In the opened browser window press th... Read more
[Linux] Audio doesn't play or only partially plays in a WebGL build
How to reproduce:1. Download and extract the user attached project (TheFacility.zip)2. Host the "webgl2" build of the project on any... Read more
[WebGL] Loading bar is stuck at 90% when publishing build to play.unity.com
Reproduction steps:1. Open the attached project "1378930.zip"2. Build and publish to play.unity.com (In menu bar go to Publish > ... Read more
AudioSource doesn’t start playing when the Load Type of the Audio Clip i...
How to reproduce:1. Open the attached project "WebGLAudioBug.zip"2. Open "TestScene" Scene3. Select "loop" Audio Clip (Assets/Audio)... Read more
[WebGL] [iOS] WebCamTexture.devices always returns 1 device
How to reproduce:1. Open the attached project ("1406834_20212.zip")2. Build and deploy the WebGL project3. In a browser visit the UR... Read more
Audio is not looping when using PlayScheduled in WebGL Build
How to reproduce:1. Open the attached project "WebGLAudioLoop.zip"2. Switch Platform to WebGL3. Build And Run Expected result: Audio... Read more
A jspre syntax error is thrown when running build on WebGL
Reproduction steps:1. Open the user's attached project2. Build the WebGL player3. Configure the Apache server and update httpd.conf ... Read more
"ArgumentNullException: Value cannot be null" when using Microsoft.Exten...
How to reproduce:1. Open the attached project "EventSourceBugTest.zip"2. Build And Run the project for WebGL Expected results: No er... Read more
[WebGL][Bolt] "Failed to deserialize scriptable object" error is thrown ...
How to reproduce:1. Open the attached project2. Make a WebGL Build3. Open the built WebGL Player on a browser4. Open the Developer C... Read more
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