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Project fails to build for WebGL when using NumSharp
How to reproduce: 1. Open the user's attached project 2. Build the project for WebGL (File -> Build Settings -> Build) Expected res... Read more
[Web][Mobile][InputField] Blank/unused space between mobile input field ...
How to reproduce: 1. Open the attached project 2. Build the project for WebGL and deploy it to a Mobile device 3. Click on any Input... Read more
[Web][Mobile][InputField] Mobile Input field should be not shown on Inpu...
How to reproduce: 1. Open the attached project 2. Build the project for WebGL and deploy it to a Mobile device 3. Click on Input Fie... Read more
"ArgumentNullException: Value cannot be null" when using Microsoft.Exten...
How to reproduce: 1. Open the attached project "EventSourceBugTest.zip" 2. Build And Run the project for WebGL Expected results: No... Read more
A jspre syntax error is thrown when running build on WebGL
Reproduction steps: 1. Open the user's attached project 2. Build the WebGL player 3. Configure the Apache server and update httpd.co... Read more
[WebGL] [iOS] WebCamTexture.devices always returns 1 device
How to reproduce: 1. Open the attached project ("1406834_20212.zip") 2. Build and deploy the WebGL project 3. In a browser visit the... Read more
AudioSource doesn’t start playing when the Load Type of the Audio Clip i...
How to reproduce: 1. Open the attached project "WebGLAudioBug.zip" 2. Open "TestScene" Scene 3. Select "loop" Audio Clip (Assets/Au... Read more
[WebGL] Loading bar is stuck at 90% when publishing build to play.unity.com
Reproduction steps: 1. Open the attached project "1378930.zip" 2. Build and publish to play.unity.com (In menu bar go to Publish > W... Read more
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to File -> Build Settings 4. Switch pla... Read more
Audio keeps playing after calling AudioSource.Stop when Audio Clip's Loa...
How to reproduce: 1. Open the attached project "AudioBugTest.zip" 2. Build And Run the project 3. In the opened browser window press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow