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1
votes
Active

Texture Sampling overlap causes graphical errors on specific Graphics AP...

Vulkan

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Nov 07, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the attached “IN-122602.zip” Project2. Open the “SampleScene” (Assets/Scenes/SampleScene)3. Observe the Gam... Read more

0
votes
Active

"List is empty" component in "Vulkan Device Filter" Inspector window has...

Vulkan

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Mar 03, 2026

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Version/s: 6000.3.10f1, 6000.4.0b10, 6000.5.0a8, 6000.6.0a1

Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"Vulcan Device Filte... Read more

0
votes
Fixed

Skinned Meshes glitch out in the Player when Optimized frame pacing is e...

Vulkan

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Nov 24, 2025

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Version/s: 6000.2.14f1, 6000.3.0f1, 6000.4.0a4, 6000.5.0a2

Reproduction steps:1. Open the attached “IN-123025“ project2. Build and Run the Android Player3. In the Player, move the slider at t... Read more

0
votes
Fixed

Number of SRP renderpass subpasses is limited to 8

Vulkan

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Nov 26, 2025

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Version/s: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a3

Steps to reproduce:1. Open attached user's project "bug-renderpass-limit.zip"2. Open the "SampleScene.unity" Scene and enter Play Mo... Read more

1
votes
Won't Fix

[Vulkan] Crash on with multiple stack traces when rendering large Terrai...

Vulkan

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Not Reproducible

Player crash when a specific project is built with Vulkan

Vulkan

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Dec 12, 2025

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Version/s: 6000.0.64f1

How to reproduce:1. Open the attached “IN-118554” project2. Navigate to File > Build Profiles3. Open the Windows Platform and pre... Read more

1
votes
Third Party Issue

[Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices ...

Vulkan

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Feb 02, 2026

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Version/s: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5, 6000.6.0a1

How to reproduce:1. Open the attached project "IN-131391"2. Build and run for Android3. Observe the device screen Actual result: App... Read more

0
votes
In Progress

[Android][Vulkan] Visual artifacts when using depth normals with Vulkan API

Vulkan

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Feb 02, 2026

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Version/s: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6, 6000.6.0a1

How to reproduce:1. Open the attached “IN-131836_Normals” project2. Make sure Graphics API is set to Vulkan3. Build and run on Andro... Read more

2
votes
Active

Crash on Vulkan + Mali when Skinned Mesh Renderer starts enabled off scr...

Vulkan

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Mar 02, 2026

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Version/s: 6000.0.45f1, 6000.3.0a1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-135817“ project2. Build and Run the Android Player3. In the Player, tap the screen once4... Read more

1
votes
Active

Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with...

Vulkan

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Feb 09, 2026

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Version/s: 6000.0.66f1, 6000.3.9f1, 6000.4.0b5, 6000.5.0a4, 6000.6.0a1

Reproduction steps:1. Create a project with any template2. Install the “com.unity.test-framework.performance” package3. Turn off the... Read more

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