Search Issue Tracker
Feature Request
Votes
0
Found in
6000.0.63f1
6000.2.14f1
6000.3.0f1
6000.4.0a5
6000.5.0a3
Issue ID
UUM-128596
Regression
No
Number of SRP renderpass subpasses is limited to 8
Steps to reproduce:
1. Open attached user's project "bug-renderpass-limit.zip"
2. Open the "SampleScene.unity" Scene and enter Play Mode
3. Select "Assets/CustomRenderPipeline.asset"
4. Modify the number of subpasses
Expected results: as the number of subpasses increases, the color of the cubes approaches closer to white
Actual results: increasing the number of subpasses to any number greater than 8 results in the error message "The render pass exceeds(9) the limit of allowed subpasses(8)." and rendering is corrupted
Reproducible with: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a3
Environment tested: Windows 11 24H2
Notes:
-Attached (6000.0.0b15-player-max-subpasses.patch) is a patch against Unity source that demonstrates a quick fix (increasing the limit from 8 to 16, and fixing an incorrect assert)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
At the moment, there is an expected limit of 8 subpasses. We have taken note of the suggestion to look into a possible increase in the future and will evaluate whether this is possible but, as of today, this is expected behavior.