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0
votes
Active

"InvalidOperationException: Trying to SetRenderAttachment on a texture.....

Vulkan

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May 06, 2025

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Version/s: 6000.0.48f1, 6000.1.2f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-100408.zip” project2. Go to Edit > Project Settings > Player3. Switch the Graphics... Read more

1
votes
Active

Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when u...

Vulkan

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Jun 10, 2025

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Version/s: 2021.3.52f1, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached "IN-97762" project2. Build the project for the Android platform3. Run and observe the Android ... Read more

0
votes
Fixed

Number of SRP renderpass subpasses is limited to 8

Vulkan

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Nov 26, 2025

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Version/s: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a3

Steps to reproduce:1. Open attached user's project "bug-renderpass-limit.zip"2. Open the "SampleScene.unity" Scene and enter Play Mo... Read more

1
votes
Active

[Android] GameObject with a custom shader becomes invisible when deploye...

Vulkan

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Jul 11, 2025

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Version/s: 6000.0.53f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the “ReproProject.zip“2. Open the “Main“ scene3. Build and Run for Android Expected result: A cube on the r... Read more

0
votes
Active

Built Player with Vulkan Graphics API hangs/freezes when VSync is enable...

Vulkan

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Jul 29, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3

Reproduction steps:1. Open the attached “IN-110061.zip” project2. Open the “SampleScene”3. Make sure in the Player settings, Vulkan ... Read more

7
votes
Not Reproducible

Crashes in the wild on Vulkan in CreateDepthSurfaceImpl

Vulkan

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Aug 18, 2025

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Version/s: 2022.3.58f1

Steps to reproduce: ( We don't have reproduction steps, these are crashes in the wild) I will attach a log file with extra logging f... Read more

0
votes
Not Reproducible

Text in .uxml doesn't render in Android build when Vulkan is used as gra...

Vulkan

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Sep 09, 2025

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Version/s: 6000.2.2f1

Reproduction steps:1. Open the attached “TestUIToolkit.zip“ project2. Change the Android Graphics API to “Vulkan“ (“Edit → Project S... Read more

0
votes
Active

[Vulkan] The memory allocation increases rapidly when there are multiple...

Vulkan

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Oct 31, 2025

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Version/s: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

Reproduction Steps:​​1. Open the attached “IN-121651“ project2. In Build Settings, enable “Development build”3. Build and Run the An... Read more

6
votes
Active

[Vulkan][Android] The Player crashes on devices with SP9863A chipset

Vulkan

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Nov 03, 2025

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Version/s: 6000.0.61f1, 6000.1.17f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3, 6000.5.0a7, 6000.6.0a1

Steps to reproduce:1. Open the “IN-107742” project2. Build And Run3. Observe the device Expected result: The Player doesn’t crashAct... Read more

1
votes
Active

Texture Sampling overlap causes graphical errors on specific Graphics AP...

Vulkan

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Nov 07, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the attached “IN-122602.zip” Project2. Open the “SampleScene” (Assets/Scenes/SampleScene)3. Observe the Gam... Read more

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