Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X
Fixed in 6000.3.0a6
Votes
0
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b12
6000.3.0a3
Issue ID
UUM-113045
Regression
No
Built Player with Vulkan Graphics API hangs/freezes when VSync is enabled and "Run In Background" is enabled
Reproduction steps:
1. Open the attached “IN-110061.zip” project
2. Open the “SampleScene”
3. Make sure in the Player settings, Vulkan Graphics API is selected
4. Build and Run the Project (File > Build and Run)
5. Once built, move the Player to the primary display (if you have multiple)
6. Completely cover the Player with another application window
7. Move the other application out and observe the Player
Expected result: The Player is not frozen
Actual result: The Player is frozen
Reproducible with: 2023.3.0b1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3
Couldn’t test with: 2023.1.0a1-2023.3.0a2 (Errors when building or inconsistent results)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce if a secondary display is used for reproduction
- Does not reproduce with DirectX Graphics API
- Reproduces if VSync Count in Project Settings > Quality is set to “Every V Blank” or “Every Second V Blank”
- For the issue to reproduce 'Run In Background” must also be enabled in Project Settings > Player > Resolution and Presentation
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
Add comment