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2
votes
Active

[Android] [Vulkan] UI that is activated after a delay flickers when a Sc...

Vulkan

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Nov 26, 2024

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Version/s: 6000.0.30f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the “ReproProjectFile.zip“ project2. Open the “Application“ scene3. Build and Run for Android4. Wait for 30... Read more

1
votes
Active

DataBuffer::GetCurrentResourceWriteable error is thrown in custom SRP wh...

Vulkan

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Dec 02, 2024

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Version/s: 6000.0.29f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “custom-srp-project.zip” project2. Open the “Assets/Scenes/Baked Light/Baked Light Scene.uni... Read more

0
votes
By Design

[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...

Vulkan

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Dec 04, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.31f1, 6000.1.0a8

How to reproduce: 1. Open the attached “IN-83694” Project2. Open the Profiler Window (Window → Analysis → Profiler)3. Change the “Mo... Read more

3
votes
Active

[Android][Vulkan] Skybox and Environment effects flicker in the Player w...

Vulkan

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Dec 05, 2024

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Version/s: 2022.3.53f1, 6000.0.30f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-89780” project2. Build and Run the Android Player3. Observe the Player Expected result: ... Read more

1
votes
Active

Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when u...

Vulkan

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Jun 10, 2025

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Version/s: 2021.3.52f1, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached "IN-97762" project2. Build the project for the Android platform3. Run and observe the Android ... Read more

5
votes
Won't Fix

[XR][Vulkan] Vulkan Command Buffer memory leak every frame after scene c...

Vulkan

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Jan 29, 2025

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Version/s: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Open the attached project from the Google Drive link2. Build and run a development project targeting Android f... Read more

0
votes
Active

[Android] GameObject are not rendered at all or rendered black when in t...

Vulkan

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Feb 25, 2025

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Version/s: 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the “unity-urp-bug.zip“ project2. Build and Run for Android3. Observe the “Sphere“ GameObjects in the appli... Read more

6
votes
Active

Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan

Vulkan

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Mar 12, 2025

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Version/s: 2022.3.60f1, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings &gt... Read more

0
votes
Not Reproducible

Overlay Camera "clear depth" not working on Vulkan+GooglePixel

Vulkan

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Mar 12, 2025

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Version/s: 2022.3.35f1

Steps to reproduce: Open attached repro project Build to a Google Pixel (confirmed repro on 7,8,9) Look at the phone Actual results:... Read more

0
votes
Not Reproducible

[Android] [Vulkan] Framerate drops to ~30 FPS and stays at that framerat...

Vulkan

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Apr 02, 2025

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Version/s: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Open the “ReproProjectPerf.zip“ project2. Open the “SampleScene“3. Enable the Development Build and Autoconnect ... Read more

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