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[Quest] [Vulkan] Player crashes on ImageManager::DeleteTexture when chan...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/BasicScene.unity” Scene... Read more
[Android] Shader has incorrect UVs when built on Android devices with an...
How to reproduce:1. Open the "IN_54866" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
[Vulkan] Release memory after deleting image
http://supportstats.hq.unity3d.com/history.php?tid=1656759 We are releasing allocated memory for an Image before deleting the image.... Read more
[Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 w...
Steps to reproduce:1. Open the attached “PrerotationTest” project2. Build And Run the project on the device3. Observe the cube in th... Read more
[Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 w...
Steps to reproduce:1. Open the attached “PrerotationTest” project2. Build And Run the project on the device3. Observe the cube in th... Read more
Graphics.CopyTexture() renders artifacts in Player when copying an ARGB3...
Reproduction steps:1. Open the attached project "ReproProj" with Android2. Open the “/Assets/Scenes/TextureCombineFailure.unity” Sce... Read more
[Android] Shadows Shader leaves artefacts on the terrain when changing ...
How to reproduce:1. Open the "IN_55522" project2. Open the Build Settings and select the Android Platform3. In the "Run Device" drop... Read more
[Quest] Player with Graphics.RenderMeshIndirect() renders with worse GPU...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/IndirectScene.unity” Scene3. Switch to Android Platf... Read more
[Quest] [Vulkan] No Splash Screen and only color is rendered in Player w...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/SubsampledLayout.unity” Scene3... Read more
[Quest] - Vulkan Development Build crashes on load
Building the samples and another project with an AR Session and other meta-openxr ARF features, when building and running to the hea... Read more
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