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Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.41f1
Issue ID
UUM-77946
Regression
No
[Quest] Player with Graphics.RenderMeshIndirect() renders with worse GPU performance when built with Vulkan compared to the OpenGLES3
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/IndirectScene.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest
5. Open Meta Quest Developer Hub
6. Open the Performance Analyzer tab
7. Enable Performance Analyzer
8. Observe that the Frame Rate is at 72
9. In Editor, add Vulkan Graphics API and remove OpenGLES3 (Edit > Project Settings > Player > Other Settings > Graphics API)
10. Repeat the 4 - 7 steps
Expected result: Frame Rate is constantly at 72
Actual result: Frame Rate gets below 60
Reproducible with: 2022.3.41f1
Could not test with: 2021.3.42f1, 6000.0.14f1 (Assets\Scripts\Indirect\LSRIndirectRenderer.cs(194,5): error CS0242: The operation in question is undefined on void pointers)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Player crashes with 6000.0.14f1
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