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Third Party Issue

Votes

8

Found in

2022.3.0f1

2023.3.0a17

Issue ID

UUM-55686

Regression

No

[Quest] - Vulkan Development Build crashes on load

-

Building the samples and another project with an AR Session and other meta-openxr ARF features, when building and running to the headset on quest 3 the app crashes.

This ONLY repros on:

  • Quest devices
  • Vulkan Graphics API 

* GLES did NOT repro

 

Environment Details*

Quest 3 OS: v57

Unity Editor: 2023.2.0b2

Graphics API: Vulkan

 

I attempted to repro this on another project without Meta-openXR and it did not crash.

Repro Steps:

1) Open meta-openxr ARF Samples Project

2) Open Project Settings

3) Select Development Build

4) Build and Run to Quest 3 HMD

5) Observe

Observed Results

  • HMD loads for a moment before returning to the main "home"

expected Results

Project launches in HMD

  1. Resolution Note:

    We've heard back and the underlying issue is caused by Meta's handling of xrCreateVulkanInstance where they accidentally request duplicate extensions. There's no known workaround until their fix lands, which will be in their v64 software update at the end of March.

Comments (6)

  1. automaton82

    Mar 30, 2024 19:35

    March 30, still experiencing on Quest 3.

  2. jcplusplus

    Jan 30, 2024 18:59

    This issue will be fixed in Meta's next OS release, v64, which should be available at the end of March.

  3. Hbk29

    Jan 09, 2024 02:08

    The same problem occurs with MetaQuest2 and PICO4 in Unity 2022.3.16f1.

  4. wilcoboode

    Dec 11, 2023 09:40

    We are using unity 2022.3.12f1, OpenXR 1.9.1 and Unity OpenXR Meta 1.0.1, and we get the same issue. Device invalid, and a direct crash on Quest 3 when using Vulkan.

  5. jbhewitt

    Nov 22, 2023 21:28

    Same issue with Unity 2022.3.13f1

  6. TheVirtualMunk

    Nov 08, 2023 08:34

    For us using release builds doesn't solve it. Unity 2022.3.12f1 - non-OVR project (pure Unity Meta OpenXR and XR Hands)

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