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[Android] Skybox material shader transitions between colours are not smo...
How to reproduce:1. Open the "IN_47769" project2. In the Build Settings from the "Run Device" drop-down select the connected device3... Read more
[Android][Vulkan] Visual artifacts when using depth normals with Vulkan API
How to reproduce:1. Open the attached “IN-131836_Normals” project2. Make sure Graphics API is set to Vulkan3. Build and run on Andro... Read more
Texture Sampling overlap causes graphical errors on specific Graphics AP...
How to reproduce:1. Open the attached “IN-122602.zip” Project2. Open the “SampleScene” (Assets/Scenes/SampleScene)3. Observe the Gam... Read more
[Vulkan] Release memory after deleting image
http://supportstats.hq.unity3d.com/history.php?tid=1656759 We are releasing allocated memory for an Image before deleting the image.... Read more
[Android/TextMeshPro] Custom TMPro shader does not render when built
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiver... Read more
[Backport] [Android] UNITY_DISPLAY_ORIENTATION_PRETRANSFORM is always 0 ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build And Run4. Ro... Read more
[Android Vulkan] the screen doesn't rotate with the device when pre-rota...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/SampleScene” Scene3. Open Edit > Project Setting... Read more
Calculated Mipmap level does not taking XR resolution into account
Steps to reproduce:1. Open the attached user project "VRMipMaps.zip"2. Build and run the player on Quest 23. Observe the test Textur... Read more
[Android] VK_EXT_debug_report is not enabled when built
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
[Vulkan] [Android] Visual corruption is visible on some Android devices ...
How to reproduce:1. Open the “IN_76347” project2. In the Build Settings make sure Android platform is selected3. In the “Run Device”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
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- Asset name is not shown in the Undo History window when a sprite is modified
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