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Fixed
Fixed in 2021.3.30f1
Votes
0
Found in
2021.3.29f1
Issue ID
UUM-44759
Regression
No
[Backport] [Android] UNITY_DISPLAY_ORIENTATION_PRETRANSFORM is always 0 when rotating the device
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build And Run
4. Rotate the device
Expected result: The quad is always red
Actual result: The color of the quad changes
Reproducible with: 2021.3.29f1
Not reproducible with: 2022.3.0b3, 2023.1.7f1, 2023.2.0b3
Reproducible with devices:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Testing environment: Windows 10 Enterprise 21H2
Notes:
- UNITY_DISPLAY_ORIENTATION_PRETRANSFORM seems to be always = 0
- Make sure the project is set to use Vulkan
- Make sure “Apply display rotation during rendering“ is enabled
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