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[Quest 2][XR] APK crashes when built with Vulkan and HDR enabled
Reproduction steps:1. Open the user's project.2. Make sure that HDR is checked in the Project tab under Assets > Settings > De... Read more
[Android] [Vulkan] Warning "AndroidPlayer "<device>" VULKAN: GENERAL WAR...
How to reproduce:1. Open the “TestingReproProject.zip“2. Open the “SampleScene“3. Build and Run for Android4. In the Editor attach t... Read more
[Vulkan][Adreno] Bilinear filtering does not work with half2 texcoordinates
Reproduction steps:1. Open the attached project "[Test]AndroidTextureIssue"2. Build and Run Expected result: All textures look smoot... Read more
[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...
How to reproduce:1. Open the attached user's project 'TURP.zip'2. Build and Run the application on an Android device3. When the app ... Read more
[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce:1. Open the attached user's project 'VulkanMeshTest.zip'2. Build and Run the application on the Windows platform3. ... Read more
Built Project is skipping frames when the Graphics API is set to Vulkan
Steps to reproduce:1. Open the linked project "ReproProject"2. Press File>Build and Run3. Observe the opened Project window Expec... Read more
[Android][Vulkan] Skybox and Environment effects flicker in the Player w...
Reproduction steps:1. Open the attached “IN-89780” project2. Build and Run the Android Player3. Observe the Player Expected result: ... Read more
Uninitialized background Render Texture artifacts on Android Build
Steps to reproduce:1. Open attached project "rqa-project-magicpotion.zip" and scene "CauldronLayout"2. In Build Settings window, bui... Read more
Compute Shaders rendering incorrectly when using Vulkan Graphics API for...
Reproduction steps:1. Open the user’s attached project2. Click Edit > Project Settings > Player > Other Settings3. Switch t... Read more
[Backport] [Android][Vulkan] Unity returns lower or higher values of com...
Reproduction steps:1. Open the attached project "Case_1299759"2. Build it for Android3. Hold the phone landscape orientation4. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS