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[VR] FOV does not revert back to previously set, Non-VR FOV
Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more
Crash in aligned_free when entering Play Mode if Vuforia is set as prefe...
To reproduce:1. Open a new project;2. Go to Player Settings (Edit > Project Settings > Player);3. In XR Settings, check Virtua... Read more
Editor changes font and alignment on import
Duplicate of 888678, Editor team has a fix going in to trunk soon. Read more
[VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.99999...
VR Input] Touch Controller: Axis of thumbsticks max out at (/-)0.9999996 instead of (/-)1 1. Download attached project2. Setup Xbox ... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce:1. Open the attached project (vrSupport.zip)2 Check Editor settings, notice that "Virtual Reality Supported" is e... Read more
Can't disable VR (VRSettings.enabled = false) in runtime on Android
Steps to reproduce:1) Open attached project2) Build and run on Android3) Tap on a left side of a screen (left eye) to make VRSetting... Read more
[VR] Glass refraction artifacts in Rift using Forward rendering with mul...
In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering ... Read more
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode an...
How to reproduce:1. Open attached project or create an empty project2. Go to File>Build Settings>Player Settings>XR Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled