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[GearVR] Application.CaptureScreenshot saves black image
Steps to reproduce: 1) Download attached project 'case_794736-ScreenShotPizzas.zip' and open in Unity Note: Make sure you downloade... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device 2) Wait anywhere from 2 to 5 minutes and the right eye will flash Note: Tap the scree... Read more
Lens Flare is being distorted at 5.4.x
http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more
[Oculus] Activateing a Camera in start method results in tilted world
In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the... Read more
[SinglePassStereo] Shadows not scaling with Render Viewport Scale changes
1) Download attached project 2) Ensure VR mode is enabled and Open VR is the preferred SDK 3) Open the "RealTimeDirectionalLight" sc... Read more
[VR]Black bars appear around scene view and game view during play mode w...
Steps to reproduce: 1. Create a new peoject 2. Enable VR 3. Enter Play mode 4. Observe Scene window and Game Window Expected result... Read more
[Android]Vulkan doesn't work on android devices with 7.x OS if Virtual R...
Steps to reproduce: 1. Open project from the link 2. Build and run for android -Crash(sometimes requires more tries to run the app) ... Read more
[VR Image Effects] Twirl effect is misaligned between eyes
The twirl (and vortex) image effects are misaligned between the eyes. This causes some double vision when this effect is turned on.... Read more
[VR] physx::shdfnd::Foundation::getReportAllocationNames crash after pla...
Steps to reproduce: 1. Download and open attached project "Unity.zip" 2. Make sure Oculus is connected and VR mode is enabled under ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow