Search Issue Tracker
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce: 1. Create new project 2. Import "VR Samples" from Asset Store 3. Switch platform to Android 4. Turn on VR mode i... Read more
[SPS|Daydream] Spotlight beam in right eye has shadow from non-existent ...
On Pixel Daydream using Single-pass stereo there are spotlight problems in the right eye only which resemble shadows cast by invisi... Read more
Missing icon for World Anchor
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the World Anchor has no icon Read more
[SinglePassStereo] Game window on monitor is warped when using Single Pa...
fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more
[SinglePassStereo] Game view when using Split Stereo View looks differen...
It should look the same as double pass mode. Read more
[VR] Changing VRSettings.renderViewportScale can cause single frame judd...
Steps to reproduce: 1. Download and open attached project "RenderViewportScaleBug.zip" 2. Make sure VR mode is on 3. Play scene "sce... Read more
[SinglePassStereo] TargetEye + deferred rendering causes right eye disto...
[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion 2. How we can reproduce it using the example you atta... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce: 1. Download and open attached project "OffscreenRenderIssue.zip" 2. Open scene "test" 3. Turn VR Mode on in play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow