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0
votes
Fixed

[GearVR] Crashes 5.4.0b14

VR

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Apr 08, 2016

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Version/s: 5.4.0b14

GearVR projects crash on B14 when deployed to phone. 2. How we can reproduce it using the example you attached 1) Download or creat... Read more

0
votes
Not Reproducible

[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...

VR

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Oct 19, 2016

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Version/s: 5.5.0b9

1) ensure VR enabled 2) ensure Oculus SDK in list 3) ensure splash screen enabled 4) deploy to Note4 5) Observe screen render black Read more

0
votes
Fixed

[VR] Changing VRSettings.renderViewportScale can cause single frame judd...

VR

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Jul 15, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1. Download and open attached project "RenderViewportScaleBug.zip" 2. Make sure VR mode is on 3. Play scene "sce... Read more

0
votes
Fixed

[VR] Reflections rendering in Mono

VR

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Dec 14, 2015

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Version/s: 5.2.1p3

Read more

1
votes
Duplicate

[VR] Reflection probes lose depth when render path is set to Forward

VR

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Apr 22, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Download and open attached project "reflection_5_4_bug.zip" 2. Make sure that in Player Settings "Rendering P... Read more

0
votes
Fixed

Playing a scene with OVR utilities crashes Unity

VR

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Apr 26, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Extract and open the attached project (791720-stripped.zip) in Unity. 2) Press 'Play'. 3) Unity crashes. *No... Read more

0
votes
Fixed

OpenVR - culling in left eye slightly off

VR

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Apr 27, 2016

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Version/s: 5.4.0b15

1. What happened The culling frustum for the left eye with native OpenVR support appears too aggressive, culling objects that should... Read more

0
votes
Duplicate

[VR]Only 1 eye is active when splitting view into 2 cameras

VR

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Feb 15, 2017

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Version/s: 5.6.0b9

1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more

0
votes
Fixed

[VR] The effect of render viewport scale is greater when using single pa...

VR

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Oct 18, 2016

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Version/s: 5.6.0a1

Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more

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