Search Issue Tracker
[GearVR] Crashes 5.4.0b14
GearVR projects crash on B14 when deployed to phone. 2. How we can reproduce it using the example you attached 1) Download or creat... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled 2) ensure Oculus SDK in list 3) ensure splash screen enabled 4) deploy to Note4 5) Observe screen render black Read more
[VR] Changing VRSettings.renderViewportScale can cause single frame judd...
Steps to reproduce: 1. Download and open attached project "RenderViewportScaleBug.zip" 2. Make sure VR mode is on 3. Play scene "sce... Read more
[VR] Reflection probes lose depth when render path is set to Forward
Steps to reproduce: 1. Download and open attached project "reflection_5_4_bug.zip" 2. Make sure that in Player Settings "Rendering P... Read more
Playing a scene with OVR utilities crashes Unity
Steps to reproduce: 1) Extract and open the attached project (791720-stripped.zip) in Unity. 2) Press 'Play'. 3) Unity crashes. *No... Read more
OpenVR - culling in left eye slightly off
1. What happened The culling frustum for the left eye with native OpenVR support appears too aggressive, culling objects that should... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used