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NullReferenceException is thrown at reverting changes after resetting Mu...
How to reproduce:1. Open a new Unity project2. Create and select two Particle System GameObjects in the Hierarchy3. Right-click on t... Read more
[Backport] Particle System doesn't get rendered into a Texture when usin...
How to reproduce:1. Open the user's attached "case_1289755-URPCommandBufferParticle.zip" project2. Open the "TestScene" Scene3. Ente... Read more
AnimationCurve field preview displays an additional curve in Inspector w...
Reproduction steps:1. Open the “DoubleCurve“ project2. Open the “SampleScene“ scene3. Select the “Test” GameObject4. Observe the cur... Read more
Two Particle systems are not synchronized when the second Particle Syste...
How to reproduce:1. Open the user-attached project “FireParticleSystemBug”2. Open the “FireCantIdentical” scene3. Enter the Play Mod... Read more
Crash on VFXCommandList::InnerRegister when entering Play Mode
How to reproduce: 1. Open the user attached project2. Open the “Main” scene3. Change the Game window aspect ratio to 21:94. Enter Pl... Read more
Wrong Sprite pivot when using the Particle System "Texture Sheet Animati...
How to reproduce:1. Open the attached user project “TightParticle.zip“2. Open Scene “TightParticle“3. Enter Play Mode4. Compare “Tig... Read more
Particle System velocity changes when Velocity over Lifetime Space is se...
Reproduction steps:1. Open the attached “Bug Report.zip“ project2. Open “SampleScene” scene3. Enter Play mode and observe the Game w... Read more
"NullReferenceException" errors in the Console when opening the Particle...
How to reproduce:1. Open the attached project “ZombieToys-15.zip“2. Open Scene “construction“ (Assets/Scenes)3. Select the “SlimeHit... Read more
Interpolation between values occurs when the Particle System parameter i...
How to reproduce:1. Open the user-attached project “particle-constant-bug”2. Open the scene “SampleScene”3. Select GameObject “Parti... Read more
Trail of Particle System Flickering when Lifetime value is <0.02
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/EndlessMode” Scene3. In the Hierarchy window select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS