Search Issue Tracker
Fixed
Fixed in 2023.2.X, 2023.2.0a10
Votes
2
Found in
2020.3.46f1
2021.3.21f1
2022.2.11f1
2023.1.0b8
2023.2.0a5
Issue ID
UUM-29628
Regression
No
Wrong Sprite pivot when using the Particle System "Texture Sheet Animation" module and Mesh Type "Tight" with imported Texture
How to reproduce:
1. Open the attached user project “TightParticle.zip“
2. Open Scene “TightParticle“
3. Enter Play Mode
4. Compare “TightSheetParticle” and “FullSheetParticle” GameObjects
Expected result: The animations on the GameObjects are the same
Actual result: The animations on the GameObjects are Different (“FullSheetParticle“ has the correct animation)
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a5
Reproduced on: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
Note: Issue is reproducible in Builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2023.2):
Bug not fixed - is by design.
"Fix" is to add error message to Texture Sheet Animation module inspector UI.