Search Issue Tracker
Fixed
Fixed in 2020.3.45f1
Votes
0
Found in
2020.3.40f1
Issue ID
UUM-16501
Regression
No
[Backport] Particle System doesn't get rendered into a Texture when using a CommandBuffer
How to reproduce:
1. Open the user's attached "case_1289755-URPCommandBufferParticle.zip" project
2. Open the "TestScene" Scene
3. Enter Play Mode
4. Observe the Sphere GameObject in the Game view
Expected result: Particle System is getting rendered
Actual result: Particle System is not getting rendered
Reproducible with: 7.5.1 (2019.4.15f1), 8.2.0 (2020.1.14f1), 10.2.0 (2020.2.0b12, 2021.1.0a6)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment