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Player crashes when Legacy Particle systems in Asset bundle 2017 are used
How to reproduce:1. Open attached project ("vrchat-legacy-particle-crash.zip")2. Make sure scripting backend is set to IL2CPP3. Buil... Read more
Sub Emitter created Particle Systems Rotation is inconsistent when rotat...
How to reproduce:1. Download and open the attached project "1168251.zip"2. Select the Particle System GameObject in the Hierarchy wi... Read more
Particle System Trails change their size randomly when there is a Realti...
Steps to reproduce:1. Open the attached project "case_1117520_particle_system"2. Navigate to Project-> Assets-> Scenes and ope... Read more
Particles are not destroyed when they are spawned off screen
How to reproduce:1. Open the attached project2. Enter the Play mode3. Go to the Hierarchy window -> Select the Main Camera -> ... Read more
Crash in GenerateParticleGeometry when a Particle System with Sprites Te...
How to reproduce:1. Create a new Unity project2. Create a new Particle System3. Set the 'Start Lifetime' parameter to 'Infinite'4. E... Read more
[Particle Jobs] Triggering a recompile while a particle job is running c...
Repro steps:1. Open SampleScene from the attached project2. Press Play3. In Scripts, reimport the ParticleJob script4. Unity crashes Read more
[Shuriken] Shape transform scale property breaks down upon changing it t...
Shape transform scale property breaks down upon changing it to zero or negative value. Steps to reproduce:1. Create a new project.2.... Read more
Trail of Particle System Flickering when Lifetime value is <0.02
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/EndlessMode” Scene3. In the Hierarchy window select... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce:1. Open the project from the attached file "1222573.zip"2. Select the "Particle System" GameObject from Hierarchy3.... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
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