Search Issue Tracker
Player crashes when Legacy Particle systems in Asset bundle 2017 are used
How to reproduce: 1. Open attached project ("vrchat-legacy-particle-crash.zip") 2. Make sure scripting backend is set to IL2CPP 3. B... Read more
Sub Emitter created Particle Systems Rotation is inconsistent when rotat...
How to reproduce: 1. Download and open the attached project "1168251.zip" 2. Select the Particle System GameObject in the Hierarchy ... Read more
Particle System Trails change their size randomly when there is a Realti...
Steps to reproduce: 1. Open the attached project "case_1117520_particle_system" 2. Navigate to Project-> Assets-> Scenes and open "S... Read more
Particles are not destroyed when they are spawned off screen
How to reproduce: 1. Open the attached project 2. Enter the Play mode 3. Go to the Hierarchy window -> Select the Main Camera -> go ... Read more
Crash in GenerateParticleGeometry when a Particle System with Sprites Te...
How to reproduce: 1. Create a new Unity project 2. Create a new Particle System 3. Set the 'Start Lifetime' parameter to 'Infinite' ... Read more
[Particle Jobs] Triggering a recompile while a particle job is running c...
Repro steps: 1. Open SampleScene from the attached project 2. Press Play 3. In Scripts, reimport the ParticleJob script 4. Unity cra... Read more
[Shuriken] Shape transform scale property breaks down upon changing it t...
Shape transform scale property breaks down upon changing it to zero or negative value. Steps to reproduce: 1. Create a new project.... Read more
Particle is not visible in RenderTexture when Renderer's material is set...
How to reproduce: 1. Open the user's attached "RenderTexture.zip" project 2. Open the "SCene" Scene 3. Enter Play Mode 4. Select the... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce: 1. Open the project from the attached file "1222573.zip" 2. Select the "Particle System" GameObject from Hierarchy... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps: 1. Open the attached project. 2. Observe how both Particle System A and B are using C as a sub emitter. 3. Play the eff... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow