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[VFX] Create Subgraph with activation slot makes unlinkable slot
Step to repro:- Create Simple Template- Create bool operator & link it to an activation slot of a block- Convert block to subgra... Read more
[VFX] Custom HLSL / Parsing Error with nested curly brace
Step to repro- Import package- Open VFX- Observe failure (while HLSL is actually valid) !image-2023-06-22-15-10-27-105.png|thumbnail! Read more
Particles flicker when Compute Culling is Off and Frustum Culling is On
How to reproduce: Import the attached VFX in your project Drag it to the scene Expected result: Particles do not flicker Actual resu... Read more
Blocks are disabled when copying and pasting whole system in a new project
How to reproduce: You will need two different projects , let's say one in 2021 and another in 2022.3, or 2022.3 and trunk. In 2021.3... Read more
Dragging and dropping a system that contains event context to create nes...
Steps to reproduce: Open the attached package Open Parent VFX Drag and drop Event VFX to Parent graph Actual results: Crash Expected... Read more
VFX Graph effect instance stops rendering when a second instance of the ...
Reproduction steps:1. Open the attached “IL2CPP_Crash.zip” Project2. Open the “VFXScene” scene (Assets > VFXGraphBug)3. Enter the... Read more
"Analytics could not log project build event" error when the Player is b...
Reproduction steps:1. Open the attached project “AnalyticsError”2. Build the project (File > Build Settings, then in Build Settin... Read more
[VFX] Weird graph connector glitches
Version tested: only trunk so far Steps to reproduce: 0) Start an empty HDRP project on affected Unity version 1) Import attached un... Read more
[VFX] Failure to cull VFX commands when no renderer in the CullResults
Camera command culling fails when no VFX are visible in the camera frustum. How to reproduce : Create a scene with one default VFX, ... Read more
[VFX] Incorrect behaviour of property gizmos
Reproduces on: 2023.2.0a22,, 2021.3.23f1, 2022.3.4f1 Steps to reproduce: 1) Open attached project 2) Open the test scene and open th... Read more
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