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Fixed in 2022.3.7f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a23
Votes
0
Found in
2022.3.3f1
2023.1.1f1
2023.2.0a20
Issue ID
UUM-41136
Regression
No
[VFX] Failure to cull VFX commands when no renderer in the CullResults
Camera command culling fails when no VFX are visible in the camera frustum.
How to reproduce :
- Create a scene with one default VFX, two cameras, and no lights
- Move one of the cameras such that the VFX bounds are completely outside the camera frustum.
- Enter Play Mode
- Open the profiler, start profiling.
- Find the VFX.ProcessCamera marker
- Observe that both cameras emit BatchUpdate and SortBuffer commands. (FillIndirectRenderArgs is ok)
Expected result : Only the camera where the VFX is visible should emit the BatchUpdate and SortBuffer commands.
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