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Errors are thrown when attribute with source location is connected to Sp...
How to reproduce: Import the attached package Actual result: Errors are thrown to the console Invalid operation type: 544UnityEngine... Read more
[URP/VFX] Unsupported URP SG materials contain Support VFX Graph flag in...
How to reproduce: Create a new ShaderGraph in URP Switch Material to Decal Observe that Support VFX Graph flag is present Expected r... Read more
[VFX Graph] Two systems with the same Setup have same Random Fetch.
How to reproduce: open the provided Package Drag and drop the VFX Asset in a Scene Actual Result:Notice that the two Firework are pe... Read more
[VFX] Exception in the console when drag&dropping a texture/shader in an...
When dragging a texture from the project manager to an output context in the VFX Graph the texture is correctly referenced, but an e... Read more
[VFX Graph] When unassigning SG, Output Inspector does not clear up a lo...
Hint: Take a look at screenshots for quick reproduction How to reproduce: Create a new VFX Create a new SG and open it Check Support... Read more
[VFX Graph] Copy paste doesn't interact outside of graph
Case 1: Copy a position of a game object in the scene to paste it in a VFX Graph vector slot Case 2: Copy a vector 3 from VFX Graph ... Read more
FrustumCulling is not functional in VFX Graph rendered with Custom Pass ...
How to reproduce:1. Open the attached “FrustumCulling.zip” project2. Open the “OutdoorsScene”3. Enter Play Mode4. Observe the Game V... Read more
[VFX/Cross] Material Settings are cleared while switching pipeline
Cross Pipeline Project Cross Pipeline Unlit SG, both support VFX Graph & allow override, both opaque Current Pipeline setup with... Read more
Multiple VFX assets cannot be opened in one go
How to reproduce: Create 2 VFX assets in project browser Drag them to the Scene View Select both of them in the Hierarchy Observe th... Read more
[VFX Graph] Use base color map set to none after material change in output
When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more
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