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AsyncGPUReadback.RequestIntoNativeArray causes InvalidOperationException...
How to reproduce:1. Open the attached project named "Case_129547"2. Open the TestScene2 in the Scenes folder3. Enter Play mode4. Obs... Read more
[iOS 14][Metal] Application stucks on splash screen and 'XPC_ERROR_CONNE...
How to reproduce:1. Open the attached 'ios_long_startup.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and ... Read more
SDF Baking causes memory to be allocated that isn't deallocated when in ...
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
OutputUpdate': Extra space between '\' and newline warning is thrown whe...
How to reproduce:1. Create a new VFX (I noticed it happening in URP, HDRP hadn't thrown a warning from what I tested)2. Observe cons... Read more
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
Child particle spawns offset toward camera when Collide with Depth Buffe...
Reproduction steps:1. Open the attached “IN-132529” project2. Open the “Scenes/CollisionBugScene” Scene3. Move around the “Main Came... Read more
[Component] Dragging a VFX asset to the hierarchy or scene no longer ass...
Repro steps:1. Open a VFX-enabled project2. Create a VFX asset in the Project folder3. Drag the VFX asset to the scene or hierachy4.... Read more
[Time] Setting Fixed Time Step to a large value and then back to default...
Repro steps:1. Create a new VFX and add it to the scene2. Open Project Settings - VFX3. Change the Fixed Time Step value to somethin... Read more
[UIR] Nodes don't contain any properties when duplicating a huge portion...
How to reproduce:1. Open the user's attached "DemoVFXGraph.zip" project2. Double-click the "fire.vfx" Asset in the Project window3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation