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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.2.X

Votes

19

Found in

2020.1

2020.1.14f1

2020.2

Issue ID

1295472

Regression

No

AsyncGPUReadback.RequestIntoNativeArray causes InvalidOperationException on NativeArray

Visual Effects

-

How to reproduce:
1. Open the attached project named "Case_129547"
2. Open the TestScene2 in the Scenes folder
3. Enter Play mode
4. Observe the Console Window

Expected result: No errors are thrown on entering the Play mode
Actual result: InvalidOperationException on NativeArray error is thrown

Reproducible with: 2020.1.17f1, 2020.2.1f1, 2021.1.0a10
Could not test with: 2018.4.30f1, 2019.4.17f1(Missing script references)

Reproducible with graphics APIs: D3D11, D3D12, Vulkan, OpenGLCore

Notes:
1. Does not reproduce on all machines

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a12

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in Unity 2021.2.2f1

  3. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in - 2020.3.23f1

Comments (12)

  1. F6f8e787dd99d5a64210b32c7ef25d25?d=mm

    landonth

    Oct 09, 2021 01:54

    "Hi all, the fix has finally landed in 2022.1.0a12.
    This means the backports will now be unblocked and can land in the main releases."
    - richardkettlewell @ Unity Technologies, Monday October 4th 2021

  2. Acf31814caa6cacf162bd683ca2af38c?d=mm

    wusticality

    Sep 01, 2021 21:31

    Is there any update on this? The status hasn't changed since May.

  3. C8663853e70c7179589f63d90db9285d?d=mm

    qijen

    Aug 18, 2021 04:29

    Need to be fixed on 2019.4.

  4. 64997828c7bb6a64e0f8a050a5963125?d=mm

    iamarugin

    Aug 06, 2021 08:44

    2020.3 when?

  5. 8187349b524496fdf69590c12eee9652?d=mm

    unity_nDI54UEnEZerWg

    Aug 01, 2021 10:47

    Request to fix this issue on 2020.3.X.

  6. Ea00d9cf3130735630d3ac0e021e9a63?d=mm

    miknios

    May 29, 2021 07:56

    Please fix :)

  7. F6f8e787dd99d5a64210b32c7ef25d25?d=mm

    landonth

    May 18, 2021 20:27

    @wojimus this bug has been known since 2020, not 2015. AsyncGPUReadback wasn't a class in Unity until 2018 and RequestIntoNativeArray wasn't a method until 2019. It's impossible for a feature to have bugs before it even existed.

    In any case, we can see on the issue tracker here the "Fix is in Review" meaning a fix has already been made internally, and is almost ready to release publicly. It's just going through a quality testing process. more info here: https://forum.unity.com/threads/asyncgpureadback-requestintonativearray-causes-invalidoperationexception-on-nativearray.1011955/#post-7150846

  8. 6d82b8b913e5f7f8d401825d84161c9f?d=mm

    Wojimus

    May 15, 2021 05:17

    This bug is still here and It's been known since 2015, come on guys,

  9. Acf31814caa6cacf162bd683ca2af38c?d=mm

    wusticality

    May 11, 2021 09:03

    What is the status of this?

  10. E3dbfd4ea21d14dc939db9b6ffc3e465?d=mm

    forestrf

    Mar 25, 2021 02:50

    Encountered on 2019.4 too.

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