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"maximum ps_4_0 sampler register index (16) exceeded" error is thrown on...
How to reproduce:1. Open the attached project “Test”2. Build And Run the project Expected result: The project is successfully builtA... Read more
DepthTarget disappears when calling SwapColorBuffer
How to reproduce:1. Open the attached “SwapColorBufferBug.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expect... Read more
Decal is not visible when the Overlay Camera Culling Mask Layer is set t...
How to reproduce:1. Open the attached “Bug Reporting.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected re... Read more
Light is not rendered when SSAO is enabled and Rendering path is set to ...
How to reproduce:1. Open the “URP14_test3(2).zip“2. Enter the “_SSAO_bug_deferred“ scene3. Observe the Scene view Expected result: R... Read more
Rendering stops and an “ArgumentNullException” error appears when disabl...
How to reproduce:1. Open the user’s attached “ResScaling.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
Renderer Feature sub-assets aren't updated when removing or adding them
How to reproduce:1. Open the attached “AR Shader Demo.zip“ project2. Select “URP-HighFidelity-Renderer“ asset in the Settings folder... Read more
Unable to remove a Missing RendererFeature component due to the More Ite...
Reproduction steps:1. Open the attached “IN-33956 URP Rendering feature.zip“ project2. Select the “Test URP Asset_Renderer.asset” in... Read more
Shader errors in Player when "Strict shader variant matching" is enabled...
How to reproduce:1. Open the attached “My project 2.zip“ project2. Build And Run3. Observe the Development Console Expected result: ... Read more
The lights in the Scene have blocky edges when using a Physical Camera a...
How to reproduce:1. Open the attached project "2023.1.zip"2. Open Window>General>Game Expected results: The lights in the Scen... Read more
[URP] Wireframe Draw Mode is not working in the Scene View
Steps to reproduce:1. Open any project2. Set the graphics API to Vulkan3. Ensure there are 3D objects in the scene (simple spheres w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS