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Won't Fix

Votes

0

Found in

2021.3.29f1

2022.3.6f1

2023.1.7f1

2023.2.0b3

Issue ID

UUM-45338

Regression

No

Renderer Feature sub-assets aren't updated when removing or adding them

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How to reproduce:
1. Open the attached “AR Shader Demo.zip“ project
2. Select “URP-HighFidelity-Renderer“ asset in the Settings folder
3. Remove the SSAO Renderer Feature

Expected result: The SSAO sub-asset is removed
Actual result: The SSAO sub-asset is not removed

Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3

Reproduced on: macOS 13.4.1 (Intel), Windows 10 (by reporter)

Note: The sub-asset should also be updated (created) when adding a Render Feature to the “URP-HighFidelity-Renderer“ asset

  1. Resolution Note:

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Comments (1)

  1. DevDunk

    Aug 15, 2023 07:25

    I think this is a pretty major issue. It is basically misinformation to the end user, especially since it works fine in older Unity versions. Would be disappointing if a clearly visual issue like this will never be fixed. It can already be fixed by adding a '*' on the tab like Shader Graph does, or just autosave when a change in the inspector is made instead of only while CTRL S.
    It doesn't seem like a hard issue to fix either.

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