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DepthTarget disappears when calling SwapColorBuffer
How to reproduce:1. Open the attached “SwapColorBufferBug.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expect... Read more
Errors thrown and reflection probe is partially black after baking it
Reproduction steps:1. Open the attached project “ReflectionProbeBakeFail”2. Select “Reflection Probe” in the Hierarchy window3. Clic... Read more
[URP][Quest] URP specular precision artifacts on curved surfaces
Reproduction steps1. Open the attached user's project "URPSpecularPrecisionOnCurvedSurfaces.zip"2. Open "SpecularPrecisionTest.unity... Read more
The depth prepass does not batch effectively
The depth only shader does not have any variants (I think) and should therefore be optimal for batching. The frame debugger indicate... Read more
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in ... Read more
Decal shadergraph ignores set tangent vector when transforming normal maps
When using a decal that samples based on world space position, the tangent also needs to be set based on a world space direction in ... Read more
Freeze/silent crash when a GameObject containing a Camera Component is s...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the ”GameScene” Scene3. In the Hierarchy select “MainCamera” or ... Read more
Animation preview is flipped along the Y-axis when using URP
How to reproduce:1. Open the “ReproProject.zip“2. Navigate to Assets → Skeleton → Skeleton_Anim3. Select Skeleton_Archer_Anim.fbx Ex... Read more
Occasional intermittent frame time spikes when navigating a scene in run...
Reproduction steps:1. Open the “FrameTimeStripped“ project2. Open the “SampleScene” scene3. Enter Play Mode or Build And Run (enable... Read more
Lightning breaks when unloading an additively loaded Scene containing a ...
How to reproduce:1. Open the attached project “DarkenedLightRepro.zip”2. Enter Play Mode3. Wait for the 1st Scene to reload Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS