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[UI Toolkit] Hover style doesn't work in non-maximised play mode
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip) 2. Open 'SampleScene' 3. Make sure Game View is set to be entered... Read more
UI toolkit elements are slightly offset on WebGL builds when using pixel...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip) 2. Switch target platform to WebGL 3. Notice the WebGL build reso... Read more
[UI Toolkit] Special characters \n, \t and \r are encoded in the UI
Reproduction steps: 1. Create a new Unity project 2. Create a new UI Document (Right-click Assets > Create > UI Toolkit > UI Documen... Read more
ListView.unbindItem is called at index 0 when adding a new item to a lis...
How to reproduce: 1. Open the attached project "listRepro" 2. Open the ListViewUnbindIssue window (Window > ListViewUnbindIssue) 3. ... Read more
[UIR] Invisible group does not apply its transform to its visible descen...
Create the following hierarchy: a) Parent with UsageHints.GroupTransform, Visibility.Hidden and some position offset b) Child with V... Read more
[UI Toolkit] TreeView drop-down arrow is focused after adding new childr...
How to reproduce: 1. Open the attached project “devs-sequences-uitoolkit_repro.zip” 2. Open UI Toolkit Sequences window (Window > Se... Read more
UI Document is visible in the Game window when opening project and "UI D...
How to reproduce: 1. Open project "UIDocumentEnableIgnore.zip" 2. Open the Game window and observe the view Expected result: Yellow... Read more
MultiColumnTreeView "columnSortingChanged" callback is invoked multiple ...
How to reproduce: 1. Open project "MultiColumnTreeView Sort Callback Issue.zip" 2. Go to Menu > Window > MultiColumnTreeView Sort Ca... Read more
UIToolkit with UIDocument - InvalidOperationException
1. What happened - Changing any value to any VisualElement in UIBuilder or via scripts creates an error (Invalid Operation Exception... Read more
[UI Toolkit] Update Layout CPU Usage is huge even when only one element ...
How to reproduce: 1. Open the user's attached "SlowLayout" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Open the "Wi... Read more
All about bugs
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Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow