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MouseMoveEvent returns a positive Position when the Cursor leaves the Wi...
Reproduction steps:1. Create a new empty Project2. Import the attached Package3. Press Game > HUD on the Menu Bar4. Press Add Ite... Read more
Hovering over the Sprite is offset when alphaHitTestMinimumThreshold is ...
How to reproduce:1. Open the attached project "FullTight.zip"2. Open Assets/Scenes/FullRect.unity3. Enter Play Mode4. Hover the mous... Read more
[UI Builder] Setting Element's Margins to auto in a newly created file c...
How to reproduce:1. Create a new project2. Click Window -> UI Toolkit -> UI Builder3. In the Hierarchy, add a new Label4. Set ... Read more
[Shadergraph] "Transform" node no longer appears in searcher when typed
Reproduced with version of SRP tied to 2021.2.0b1.3029 Repro steps:1. Open the searcher in Shadergraph2. Type "Transform" Expected r... Read more
Controls in the UI Debugger overlap when inspecting an element that has ...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Select Window > UI Toolkit > Debugger4. In the H... Read more
UI Document is visible in the Game window when opening project and "UI D...
How to reproduce:1. Open project "UIDocumentEnableIgnore.zip"2. Open the Game window and observe the view Expected result: Yellow sq... Read more
Text underline is not a straight line
Repro Steps:1. Create a new project2. Create a UIToolkit asset and open it with the UI Builder3. Add a Label and set its text proper... Read more
[UI Toolkit] TextField text selection area is displayed incorrectly
Reproduction steps:1. Open customer's attached project2. Open the Test scene and enter Play Mode3. Select username field, enter some... Read more
UI Toolkit Package Asset Converter is missing Text Core assets conversion
Assets from Text Core that were created while using the UI Toolkit package are not converted to be compatible with 2021.2 when using... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed