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Canvas with Screen Space Overlay camera is not null if its render mode w...
Steps to reproduce: 1. Open attached project "testing_canvas"2. Open "test" scene3. Enter play mode-Canvas render mode is set to Scr... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce:1. Open the attached project2. Enable "Run In Background"3. Build and run the project4. Open the Frame Debugger window,... Read more
There is a "Mask (Default UI Material)" material leak when using Mask wi...
To reproduce:1. Open attached project2. Open BugReportScene3. Press play4. Click Loadscene button5. Notice the amount of materials "... Read more
Adding "Fixed column count" constraint to "Grid Layout Group
To reproduce:1. Open attached project2. Open test3. There are two panels - "Panel-Wrong" and "Panel-ok". The only difference between... Read more
InputField.OnValueChange event not triggered when setting input field va...
To reproduce:1. Open attached project2. Open main scene3. Press play4. Enter some symbols into input field5. Notice that messages wh... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce:1. Open user's attached project2. Open scene 'Main'3. Enter play mode4. Click 'Add Image' button4.1. If created chi... Read more
[Text] UI Text not batching correctly
To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more
Non-visible objects do not render when replace deleted objects
Repro steps:1) Open my attached project and scene 'asd'2) Run the scene and select Canvas -> Scroll View -> Viewport -> Con... Read more
Regression: having an object with content size fitter always marks scene...
To reproduce this bug: 1. Import the attached package 'case_649156_fitter'2. Open the scene3. It has Canvas and an object with Conte... Read more
Unexpected scaling of dynamically instantiated ui prefab
To reproduce:1. Open attached project2. Open test scene3. Press play4. Enable PrefabContainerDisabled5. Both PrefabContainerDisabled... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc