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Character Limit can be set to negative value
To reproduce: 1. Create new project 2. Add Input Field to scene 3. Set Character Limit to negative number Read more
uGUI: When I will fill the entire screen with the image, one dot at the ...
To reproduce: 1. Open attached project 2. Open Player setting 3. Disable Use Direct3D 11 option 4. Open game view 5. Notice red li... Read more
Mouse input doesn't call touchscreen keyboard
Mouse input doesn't call touchscreen keyboard Selecting input field with physical mouse, which is connected to touchscreen device, ... Read more
Sometimes newly created UI elements have suboptimal position assigned
Steps to reproduce: 1. Open any project 2. Create a new scene 3. Create new UI element. For example, a Button. It might have initial... Read more
Setting a RectTransforms parent in Awake, set it's scale to (0,0,0)
To Reproduce: 1. Import the unitypackage attached to the post. 2. Open scene 'PrefabInstantiateTest' & play. 3. Notice that Canvas/... Read more
Grid layout behaves strangely when start corner is set to lower left or ...
Steps to repro: 1. Open the attached project and the scene "layout" 2. Observe that grid layout behaves strangely when start corner ... Read more
'Drag and drop' example UI scene can be bugged using multitouch input
Steps to reproduce: 1. Open the 'Drag and drop' scene from the example project 2. Deploy to WP8.1 multitouch device 3. Drag a sprite... Read more
CanvasGroup loses values when disabling the GameObject it's attached to
To reproduce: 1. Open the scene and notice that there's a CanvasGroup component attached to the GameObject named "Panel" with an alp... Read more
No way to get to the end of the input field's line with touch on WP8 and...
To reproduce this bug: 1. Open the attached project 2. Build the scene for WP 8.1 or Universal App 3. Enter some text 4. Go back t... Read more
UI: IPointerEnterHandler works only after you click somewhere in the scene
To reproduce this bug: 1. Open the attached project 2. Open 'Scene' 3. It has 2 images and script having IPointerEnter and IPointer... Read more
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